﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ivory;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace CrystalCore.Structure
{
    public class BarvaLoadScreen : LoadScreenBase
    {
        //Fields


        //Ctor
        public BarvaLoadScreen(Game game)
            : base(game)
        {

        }

        //methods
        public override void RenderLoadScreen(SpriteBatch batch, GameTime time)
        {

        }

        public override void UpdateLoadScreen(GameTime time, InputControl input)
        {

        }

        public override void LoadAssets()
        {

        }
    }
}
